But back to Titanfall, this game looks insanely fun. It's fast paced, it's multiplayer only but there are NPC soldiers (and apparently monsters according to the Art of Titanfall book) on the maps as well to spice things up. Each player has access to a mech called a Titan which they can summon onto the battlefield (Titans, appropriately, fall into the match from above) and from there they can enter them to pilot the Titan manually, order it to either defend an area or follow them. Although the Titan's weapons are very powerful and their ability to stomp players to death is indeed a force to be reckoned with don't be lured into thinking that a player on foot is weak and vulnerable. On foot you can run on walls, use a jetpack (another thing most gamers with a heartbeat should be excited about) and climb on an enemy Titan's back to destroy it (similar to mounting tanks or ghosts in Halo).
Recently the Xbox 360 version was delayed a couple of weeks, whether this is an attempt to sell more Xbox One consoles/copies or to polish the 360 version it has me a bit worried but I really hope I can delay the next-gen invasion a while longer, at least until I can get through some of my ridiculously large backlog of games. On a hopeful note the game utilizes the Source engine, one of the best scaling engines ever and one that's been used in quite a few 360 games (L4D, Portal, Half Life 2) so I wouldn't be surprised if it performs just as well as other versions despite the graphics being a bit downgraded in comparison.
Through the games development my expectations have titanfallen and titanrisen again, partly due to the Art of Titanfall revealing monsters and partly due to the great reception to the beta. If you want a general idea of the gameplay I present you with Achievement Hunter's video Let's Play Titanfall beta part 1:
Leave your thoughts in the comments if you're so inclined.